Turning a Probability Into a Class
A probability is not a decision, and Kestrel Freight's dispatchers need a decision: either the customer gets a warning call about a late delivery or they do not. The depot draws the line with a threshold. Half is the obvious place to put it, but it is not the only one — when the calls were annoying customers the depot raised the line so that only the strongest cases triggered one, and during a bad week it dropped the line to catch more. So the threshold arrives with the probability rather than being fixed in the code, and a job sitting exactly on the line counts as a warning: the depot would rather make the call than miss the case.
Task: Print the decision for this job.
Input
One line holding two numbers separated by a single space: the model's probability for the job, between 0 and 1, and the threshold in use.
Output
One line holding 1 if the job should trigger a warning and 0 if it should not. A probability exactly equal to the threshold triggers the warning. Print the digit alone — not True, not yes.
Example:
Input:
0.7 0.5
Output:
1
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